Dan's Brain

Playing the Zettelkasten RPG


Here it is interesting the taxonomy the author uses to structure it’s zk. Could be used by implementing tags for the various layers, which I guess is much more flexible than the method he uses (i.e. prefixes in the titles). This I already did do intuitivly but this system he created is much more nuanced.

Notes

Rougue-like

  • does the zk produce writing?
  • maybe it’s better to think it as a writing partner
  • it’s tempting to try an compose a piece just by assemblying notes
    • don’t overthink or overengineer the zk, it’s counter productive
  • author draws a comparison between the zk system and a rpg game in the vein of the rougue-likes
    • failing is part of the progression

Constraints

  • they are good to visualize the progress in the zk
  • break down the ambiguous synthesis of content to small steps
  • give way to creativity
  • forward momentum
  • creating a game

All these are pretty vague

  • a constrait can limit the amount of choices1
  • a notebok in this sense offers natural constraints whereas a wordprocessor doesn’t, you can do the hell you want
    • advice: do not edit while writing
    • in a digital space we as users have to choose our constraints

Notes Structure

the author uses greek letters for identifying the various classes, I think it’s probably smarter to have tags for that

  • base note
    • a belief
    • a relationship
    • affirming or countering an idea
  • problem note
    • from 3 related notes
  • series note
    • frame 3 related problem
  • fragment note
    • 2 series notes
    • this is where more broad notes are placed
  • concept note
    • usually linked to hypothesis or thesis

  1. Indecision Paralysis ↩︎