Playing the Zettelkasten RPG
Here it is interesting the taxonomy the author uses to structure it’s
zk
. Could be used by implementing tags for the various layers, which I guess is much more flexible than the method he uses (i.e. prefixes in the titles). This I already did do intuitivly but this system he created is much more nuanced.
Notes
Rougue-like
- does the
zk
produce writing? - maybe it’s better to think it as a writing partner
- it’s tempting to try an compose a piece just by assemblying notes
- don’t overthink or overengineer the
zk
, it’s counter productive
- don’t overthink or overengineer the
- author draws a comparison between the
zk
system and arpg
game in the vein of the rougue-likes- failing is part of the progression
Constraints
- they are good to visualize the progress in the
zk
- break down the ambiguous synthesis of content to small steps
- give way to creativity
- forward momentum
- creating a game
All these are pretty vague
- a constrait can limit the amount of choices1
- a notebok in this sense offers natural constraints whereas a wordprocessor doesn’t, you can do the hell you want
- advice: do not edit while writing
- in a digital space we as users have to choose our constraints
Notes Structure
the author uses greek letters for identifying the various classes, I think it’s probably smarter to have tags for that
- base note
- a belief
- a relationship
- affirming or countering an idea
- problem note
- from 3 related notes
- series note
- frame 3 related problem
- fragment note
- 2 series notes
- this is where more broad notes are placed
- concept note
- usually linked to hypothesis or thesis